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How to list of objects in the scene to array for saving it in the SaveGame?

Hello.

How to list of objects in the scene to array for saving it in the SaveGame?

Is it possible directly save array with scene objects (simple objects, AI objects, actors) in SaveGame?

Or I must iterate through array's objects and save each game object? If yes, how to iterate array's objects in Blueprints?

Thank you very much.

Product Version: UE 4.7
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asked May 21 '15 at 12:03 PM in Blueprint Scripting

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Arthur Khusnutdinov
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avatar image Arthur Khusnutdinov Jun 02 '15 at 02:25 PM

upupupupup

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2 answers: sort voted first

Possible solution:

alt text

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answered Jun 09 '15 at 09:09 AM

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Arthur Khusnutdinov
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What is that "SET" with "Target" below the "ADD"?

I am unable to create it, i always get a "SET" without "Target" - how do i create it?alt text

Thank you.

ue4-save.jpg (68.5 kB)
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answered Jun 14 '15 at 04:40 AM

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Yaeko
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avatar image nossr50 Jun 14 '15 at 05:28 AM

It appears to be a local variable of the Blueprint object named 'Block Position' which is an array of its type

avatar image Yaeko Jun 14 '15 at 07:50 AM

Ah, little missunderstanding there :D

This picture was my attempt to rebuild the answer from above, but i cant get the "target" node for the set-thing.

I dont know where it comes from, or how to add it. (tried id for a Hour.)

avatar image Arthur Khusnutdinov Jun 14 '15 at 09:38 AM

@Yaeko, I can't understand your phrase

but i cant get the "target" node for the set-thing.

What target?

And why SaveGame on your screenshot is not connected to any node?

avatar image Arthur Khusnutdinov Jun 14 '15 at 09:38 AM

Hi.

My Skype is ArtUrlWWW1.

If you have any questions about my BPs, write me in the Skype - we can discuss and after that post solution here...

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