How to list of objects in the scene to array for saving it in the SaveGame?

Hello.

How to list of objects in the scene to array for saving it in the SaveGame?

Is it possible directly save array with scene objects (simple objects, AI objects, actors) in SaveGame?

Or I must iterate through array’s objects and save each game object? If yes, how to iterate array’s objects in Blueprints?

Thank you very much.

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Possible solution:

#What is that “SET” with “Target” below the “ADD”?

I am unable to create it, i always get a “SET” without “Target” - how do i create it?

Thank you.

It appears to be a local variable of the Blueprint object named ‘Block Position’ which is an array of its type

Ah, little missunderstanding there :smiley:

This picture was my attempt to rebuild the answer from above, but i cant get the “target” node for the set-thing.

I dont know where it comes from, or how to add it. (tried id for a Hour.)

@Yaeko, I can’t understand your phrase

but i cant get the “target” node for
the set-thing.

What target?

And why SaveGame on your screenshot is not connected to any node?

Hi.

My Skype is .

If you have any questions about my BPs, write me in the Skype - we can discuss and after that post solution here…