How to send message from HUD to Level blueprint

How do I send a message from the HUD blueprint to the Level blueprint?

When a certain HUD event occurs, I want to trigger an event in the level blueprint, but can’t figure out how. Event Dispatchers seem to be for Classes → Level (not HUD), and I can only seem to send Interface events from the level bp to the HUD bp, not the other way around, as no Interface events are available when editing the level bp, just the functions.

I think this is what you are after.

I ended up placing a Custom Event in the level BP, and fired it using a Console Command from the HUD blueprint. Totally hacky, but it gets the job done for a quick prototype.