Trouble using Git with Unreal Projects
Im having trouble using any Git services with my projects.
Whenever I attempt to push my files to the server, the server rejects it. I thought it was a size limit problem with GitHub, but after installing my own Git server (Bonobo Git Server), I'm getting the same errors.
I know this may be an issue with file sizes and things on the Git side, but I've never come across this with my other projects. The file in the Derived Data Cache is causing the problem (818Mb). Any thoughts?
asked Apr 01 '14 at 09:58 PM in Everything Else
Figured it all out:
With the free version of GitHub it is not possible to upload files over 100MB. And that's just not realistic with things like video games. So the best free solution is to download GIT for windows (if in windows) and Bonobo Git Server and host it yourself if you have a static IP.
Follow the instructions when installing the Bonobo Git Server. After you're done, edit the web.config file in the 'Bonobo.Git.Server' folder. Open Visual Studio as administrator, open the web.config file, and under change the value to 2147483647 [the largest possible int].
From there on out it's Git as usual. and here's the best guide for Git I've ever seen:
answered Apr 02 '14 at 06:39 AM
From the name, I'd hope it could be rebuilt and added to the .gitignore file so it isn't checked into Git. The intermediate folder is probably the same way.
Try backing up you project into a new directory, deleting that directory from the original project, launching the editor and seeing if get rebuilt. If it does, add the entry to not send that directory to Git.
answered Apr 01 '14 at 10:55 PM
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