Hi I am trying to make a health actor component so I can just add it to any actor I want to have health and to die when it loses all of its health.
I though using an Actor Component would be right for this but I can’t seem to access “Event Any Damage” which I was going to use to deduct health. How else can I implement this?
Are you sure that this is a blueprint of the actor class? I right clicked in the content browser, selected ‘Blueprint Class’ and then selected ‘Actor’.
Edit: I misread, I see that you’re using an actor component. I’ll see if I can find a way to access that event from an actor component blueprint.