I’ve only been able to reproduce this problem with this one particular project, but it’s 100%. Blank projects seem fine and i’ve migrated other projects ok as well. A wild guess, but in previous projects i’ve had issues with event dispatchers in the player controller, so usually created specific event dispatcher actors. In this project, I continued to use dispatchers in the player controller and wonder if that’s creating the issue. In any case, the PC’s are not too complex, so ultimately will redirect everything and delete the offending asset. When i get a chance to do this, i will follow up with any additional pertinent info.
ok, so i kept the original PC that was causing the problem in the project, but deleted the dispatchers and any references to them, cleared most of the graph, and was able to migrate this time without any problems.