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[Closed] Build For Destribution Ue4.7.6 for Play Market

I dont be packaging my project, i search different choose, but they dont help me...

====21.05.2015 21:07:03====UPDATING BUILD CONFIGURATION FILES==================================================== MainFrameActions: Packaging (Android (DXT)): UEDeployAndroid.RunCommandLineProgramAndThrowOnError: Updating project.properties, local.properties, and build.xml... MainFrameActions: Packaging (Android (DXT)): UEDeployAndroid.MakeApk: MainFrameActions: Packaging (Android (DXT)): ====21.05.2015 21:07:06====PREPARING NATIVE CODE================================================================= MainFrameActions: Packaging (Android (DXT)): UEDeployAndroid.RunCommandLineProgramAndThrowOnError: Preparing native code for debugging... MainFrameActions: Packaging (Android (DXT)): UEDeployAndroid.MakeApk: MainFrameActions: Packaging (Android (DXT)): ====21.05.2015 21:07:16====PERFORMING FINAL APK PACKAGE OPERATION================================================ MainFrameActions: Packaging (Android (DXT)): UEDeployAndroid.RunCommandLineProgramAndThrowOnError: Making .apk with Ant... (note: it's safe to ignore javac obsolete warnings) MainFrameActions: Packaging (Android (DXT)): [javac] Note: Some input files use or override a deprecated API. MainFrameActions: Packaging (Android (DXT)): [javac] Note: Recompile with -Xlint:deprecation for details. MainFrameActions: Packaging (Android (DXT)): [proguard] You should check if you need to specify additional program jars. MainFrameActions: Packaging (Android (DXT)): [proguard] Warning: can't write resource [META-INF/MANIFEST.MF] (Duplicate zip entry [classes.jar:META-INF/MANIFEST.MF]) MainFrameActions: Packaging (Android (DXT)): [proguard] Warning: can't write resource [META-INF/MANIFEST.MF] (Duplicate zip entry [vrlib.jar:META-INF/MANIFEST.MF]) MainFrameActions: Packaging (Android (DXT)): [proguard] Warning: can't write resource [META-INF/MANIFEST.MF] (Duplicate zip entry [android-support-v4.jar:META-INF/MANIFEST.MF]) LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) MainFrameActions: Packaging (Android (DXT)): BUILD FAILED MainFrameActions: Packaging (Android (DXT)): E:\AndroidSdk\android-sdk-windows\tools\ant\build.xml:1139: The following error occurred while executing this line: MainFrameActions: Packaging (Android (DXT)): E:\AndroidSdk\android-sdk-windows\tools\ant\build.xml:1151: E:\Project\WT\Intermediate\Android\APK\Path21JcqKlg92z-keystore (?? ??????? ????? ????????? ????) MainFrameActions: Packaging (Android (DXT)): Total time: 41 seconds MainFrameActions: Packaging (Android (DXT)): BuildCommand.Execute: ERROR: BUILD FAILED MainFrameActions: Packaging (Android (DXT)): Program.Main: ERROR: AutomationTool terminated with exception: MainFrameActions: Packaging (Android (DXT)): Program.Main: ERROR: Exception in UnrealBuildTool: ERROR: cmd.exe failed with args /c "E:/AndroidSdk/apache-ant-1.8.2/bin/ant.bat" -quiet release MainFrameActions: Packaging (Android (DXT)): Stacktrace: at UnrealBuildTool.Android.UEDeployAndroid.RunCommandLineProgramAndThrowOnError(String Working MainFrameActions: Packaging (Android (DXT)): Directory, String Command, String Params, String OverrideDesc, Boolean bUseShellExecute) MainFrameActions: Packaging (Android (DXT)): at UnrealBuildTool.Android.UEDeployAndroid.MakeApk(String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk) MainFrameActions: Packaging (Android (DXT)): at UnrealBuildTool.Android.UEDeployAndroid.PrepForUATPackageOrDeploy(String ProjectName, String ProjectDirectory, String ExecutablePath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bIsDataDeploy) MainFrameActions: Packaging (Android (DXT)): at AndroidPlatform.Package(ProjectParams Params, DeploymentContext SC, Int32 WorkingCL) MainFrameActions: Packaging (Android (DXT)): at Project.Package(ProjectParams Params, Int32 WorkingCL) MainFrameActions: Packaging (Android (DXT)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Android (DXT)): at BuildCommand.Execute() MainFrameActions: Packaging (Android (DXT)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) MainFrameActions: Packaging (Android (DXT)): at AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Android (DXT)): at AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Android (DXT)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) MainFrameActions: Packaging (Android (DXT)): at AutomationTool.Program.Main() MainFrameActions: Packaging (Android (DXT)): Program.Main: ERROR: ERROR: cmd.exe failed with args /c "E:/AndroidSdk/apache-ant-1.8.2/bin/ant.bat" -quiet release MainFrameActions: Packaging (Android (DXT)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Android (DXT)): Program.Main: AutomationTool exiting with ExitCode=1 MainFrameActions: Packaging (Android (DXT)): Domain_ProcessExit MainFrameActions: Packaging (Android (DXT)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Android (DXT)): copying UAT log files... MainFrameActions: Packaging (Android (DXT)): RunUAT.bat ERROR: AutomationTool was unable to run successfully. MainFrameActions: Packaging (Android (DXT)): BUILD FAILED What me need doing? I dont' search SigningConfig.xml.

Product Version: UE 4.7
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asked May 21 '15 at 03:24 PM in Packaging & Deployment

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The question has been closed Mar 24 '16 at 04:00 PM by Samantha Sutton for the following reason:

Issue is now outdated. If you are still experiencing this issue, please make a new post for assistance. Thanks!


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