When I try to package, the packager always crashes in the same place.
It does not matter if it is set to Development or Release, nor does it matter which platform I choose.
The same or similar crash happens also when I exit the editor.
… Assertion error …
Assertion failed: IsValid() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 647]
… Crash log …
UE4Editor-Cmd: [2015.05.21-18.31.29:353][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/BP_Spaceship, D:/unreal/Perseids/Saved/Cooked/[Platform]/Perseids/Content/BP_Spaceship.uasset, /Game/Deneb
UE4Editor-Cmd: [2015.05.21-18.31.29:353][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/BP_Billboard_Marker, D:/unreal/Perseids/Saved/Cooked/[Platform]/Perseids/Content/BP_Billboard_Marker.uasset, /Game/Deneb
UE4Editor-Cmd: [2015.05.21-18.31.29:354][ 0]LogCookCommandlet:Display: Cooking /Game/BP_Billboard_Marker -> D:/unreal/Perseids/Saved/Cooked/IOS/Perseids/Content/BP_Billboard_Marker.uasset
UE4Editor-Cmd: [2015.05.21-18.31.29:378][ 0]LogSavePackage: Save=23.092909ms
UE4Editor-Cmd: [2015.05.21-18.31.29:378][ 0]LogSavePackage: Async saving from memory to 'D:/unreal/Perseids/Saved/Cooked/IOS/Perseids/Content/BP_Billboard_Marker.uasset'
UE4Editor-Cmd: [2015.05.21-18.31.29:379][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Deneb, D:/unreal/Perseids/Saved/Cooked/[Platform]/Perseids/Content/Deneb.umap, /Game/Deneb
UE4Editor-Cmd: [2015.05.21-18.31.29:380][ 0]LogCookCommandlet:Display: Cooking /Game/Deneb -> D:/unreal/Perseids/Saved/Cooked/IOS/Perseids/Content/Deneb.umap
UE4Editor-Cmd: [2015.05.21-18.31.29:388][ 0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
UE4Editor-Cmd: begin: stack for UAT
UE4Editor-Cmd: KERNELBASE.dll!UnknownFunction (0x000007fefd24a49d) + 0 bytes [UnknownFile:0]
UE4Editor-Cmd:
UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() (0x000007fee95a8074) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor-Cmd:
UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDevice::Logf__VA() (0x000007fee9427878) + 159 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
UE4Editor-Cmd:
UE4Editor-Cmd: UE4Editor-Core.dll!FDebug::AssertFailed() (0x000007fee9408b17) + 62 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:224]
UE4Editor-Cmd:
UE4Editor-Cmd: UE4Editor-Slate.dll!FSlateApplication::Get() (0x000007fee61dda9c) + 61 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\public\framework\application\slateapplication.h:176]
UE4Editor-Cmd:
UE4Editor-Cmd: UE4Editor-Engine.dll!UFont::GetMaxCharHeight() (0x000007fee6d3b412) + 6 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\font.cpp:288]
UE4Editor-Cmd:
UE4Editor-Cmd: UE4Editor-Engine.dll!UTextRenderComponent::CalcBounds() (0x000007fee72cdd92) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\textrendercomponent.cpp:786]
UE4Editor-Cmd:
UE4Editor-Cmd: UE4Editor-Engine.dll!USceneComponent::UpdateBounds() (0x000007fee70b4f46) + 21 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\scenecomponent.cpp:439]
UE4Editor-Cmd:
UE4Editor-Cmd: UE4Editor-Engine.dll!USceneComponent::UpdateComponentToWorldWithParent() (0x000007fee70b56e5) + 21 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\scenecomponent.cpp:115]
UE4Editor-Cmd:
UE4Editor-Cmd: UE4Editor-Engine.dll!USceneComponent::DetachFromParent() (0x000007fee707cccb) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\scenecomponent.cpp:1129]
UE4Editor-Cmd:
UE4Editor-Cmd: UE4Editor-Engine.dll!USceneComponent::AttachTo() (0x000007fee70728a9) + 15 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\scenecomponent.cpp:934]
UE4Editor-Cmd:
UE4Editor-Cmd: UE4Editor-Engine.dll!USceneComponent::OnRegister() (0x000007fee709b304) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\scenecomponent.cpp:130]
UE4Editor-Cmd:
UE4Editor-Cmd: UE4Editor-Engine.dll!UPrimitiveComponent::OnRegister() (0x000007fee7040a3e) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\primitivecomponent.cpp:305]
UE4Editor-Cmd:
UE4Editor-Cmd: UE4Editor-Engine.dll!UActorComponent::ExecuteRegisterEvents() (0x000007fee6b21490) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\actorcomponent.cpp:945]
UE4Editor-Cmd:
UE4Editor-Cmd: UE4Editor-Engine.dll!UActorComponent::RegisterComponentWithWorld() (0x000007fee6b59b0e) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\actorcomponent.cpp:749]
UE4Editor-Cmd:
UE4Editor-Cmd: UE4Editor-Engine.dll!AActor::IncrementalRegisterComponents() (0x000007fee6b47d6d) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\actor.cpp:3276]
UE4Editor-Cmd:
UE4Editor-Cmd: UE4Editor-Engine.dll!ULevel::IncrementalUpdateComponents() (0x000007fee6ec37d3) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\level.cpp:720]
UE4Editor-Cmd:
UE4Editor-Cmd: UE4Editor-Engine.dll!UWorld::PreSaveRoot() (0x000007fee73e25e0) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\world.cpp:597]
UE4Editor-Cmd:
UE4Editor-Cmd: UE4Editor-CoreUObject.dll!UPackage::SavePackage() (0x000007fee9d3d555) + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\savepackage.cpp:2529]
UE4Editor-Cmd:
UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UEditorEngine::SavePackage() (0x000007fee4658411) + 115 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editor.cpp:4416]
UE4Editor-Cmd:
UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::SaveCookedPackage() (0x000007fee4bad7cf) + 110 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:455]
UE4Editor-Cmd:
UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::Cook() (0x000007fee4b5fde9) + 62 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:1344]
UE4Editor-Cmd:
UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::Main() (0x000007fee4b907c8) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:578]
UE4Editor-Cmd:
UE4Editor-Cmd: UE4Editor-Cmd.exe!FEngineLoop::PreInit() (0x000000013fc2ba3a) + 96 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:1536]
UE4Editor-Cmd:
UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMain() (0x000000013fc221fb) + 15 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:110]
UE4Editor-Cmd:
UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMainWrapper() (0x000000013fc226ea) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor-Cmd:
UE4Editor-Cmd: UE4Editor-Cmd.exe!WinMain() (0x000000013fc32219) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor-Cmd:
UE4Editor-Cmd: UE4Editor-Cmd.exe!__tmainCRTStartup() (0x000000013fc32d05) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
UE4Editor-Cmd:
UE4Editor-Cmd: kernel32.dll!UnknownFunction (0x0000000076f5652d) + 0 bytes [UnknownFile:0]
UE4Editor-Cmd:
UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x000000007718c521) + 0 bytes [UnknownFile:0]
UE4Editor-Cmd:
UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x000000007718c521) + 0 bytes [UnknownFile:0]
UE4Editor-Cmd:
UE4Editor-Cmd:
UE4Editor-Cmd: end: stack for UAT
UE4Editor-Cmd: [2015.05.21-18.31.33:006][ 0]LogWindows: === Critical error: ===
UE4Editor-Cmd:
UE4Editor-Cmd: Assertion failed: IsValid() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 647]
UE4Editor-Cmd:
UE4Editor-Cmd:
UE4Editor-Cmd:
UE4Editor-Cmd:
UE4Editor-Cmd:
UE4Editor-Cmd: KERNELBASE.dll!UnknownFunction (0x000007fefd24a49d) + 0 bytes [UnknownFile:0]
UE4Editor-Cmd:
UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() (0x000007fee95a8074) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor-Cmd:
UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDevice::Logf__VA() (0x000007fee9427878) + 159 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
UE4Editor-Cmd:
UE4Editor-Cmd: UE4Editor-Core.dll!FDebug::AssertFailed() (0x000007fee9408b17) + 62 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:224]
UE4Editor-Cmd:
UE4Editor-Cmd: UE4Editor-Slate.dll!FSlateApplication::Get() (0x000007fee61dda9c) + 61 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\public\framework\application\slateapplication.h:176]
UE4Editor-Cmd:
UE4Editor-Cmd: UE4Editor-Engine.dll!UFont::GetMaxCharHeight() (0x000007fee6d3b412) + 6 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\font.cpp:288]
UE4Editor-Cmd:
UE4Editor-Cmd: UE4Editor-Engine.dll!UTextRenderComponent::CalcBounds() (0x000007fee72cdd92) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\textrendercomponent.cpp:786]
UE4Editor-Cmd:
UE4Editor-Cmd: UE4Editor-Engine.dll!USceneComponent::UpdateBounds() (0x000007fee70b4f46) + 21 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\scenecomponent.cpp:439]
UE4Editor-Cmd:
UE4Editor-Cmd: UE4Editor-Engine.dll!USceneComponent::UpdateComponentToWorldWithParent() (0x000007fee70b56e5) + 21 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\scenecomponent.cpp:115]
UE4Editor-Cmd:
UE4Editor-Cmd: UE4Editor-Engine.dll!USceneComponent::DetachFromParent() (0x000007fee707cccb) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\scenecomponent.cpp:1129]
UE4Editor-Cmd:
UE4Editor-Cmd: UE4Editor-Engine.dll!USceneComponent::AttachTo() (0x000007fee70728a9) + 15 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\scenecomponent.cpp:934]
UE4Editor-Cmd:
UE4Editor-Cmd: UE4Editor-Engine.dll!USceneComponent::OnRegister() (0x000007fee709b304) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\scenecomponent.cpp:130]
UE4Editor-Cmd:
UE4Editor-Cmd: UE4Editor-Engine.dll!UPrimitiveComponent::OnRegister() (0x000007fee7040a3e) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\primitivecomponent.cpp:305]
UE4Editor-Cmd:
UE4Editor-Cmd: UE4Editor-Engine.dll!UActorComponent::ExecuteRegisterEvents() (0x000007fee6b21490) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\actorcomponent.cpp:945]
UE4Editor-Cmd:
UE4Editor-Cmd: UE4Editor-Engine.dll!UActorComponent::RegisterComponentWithWorld() (0x000007fee6b59b0e) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\actorcomponent.cpp:749]
UE4Editor-Cmd:
UE4Editor-Cmd: UE4Editor-Engine.dll!AActor::IncrementalRegisterComponents() (0x000007fee6b47d6d) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\actor.cpp:3276]
UE4Editor-Cmd:
UE4Editor-Cmd: UE4Editor-Engine.dll!ULevel::IncrementalUpdateComponents() (0x000007fee6ec37d3) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\level.cpp:720]
UE4Editor-Cmd:
UE4Editor-Cmd: UE4Editor-Engine.dll!UWorld::PreSaveRoot() (0x000007fee73e25e0) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\world.cpp:597]
UE4Editor-Cmd:
UE4Editor-Cmd: UE4Editor-CoreUObject.dll!UPackage::SavePackage() (0x000007fee9d3d555) + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\savepackage.cpp:2529]
UE4Editor-Cmd:
UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UEditorEngine::SavePackage() (0x000007fee4658411) + 115 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editor.cpp:4416]
UE4Editor-Cmd:
UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::SaveCookedPackage() (0x000007fee4bad7cf) + 110 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:455]
UE4Editor-Cmd:
UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::Cook() (0x000007fee4b5fde9) + 62 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:1344]
UE4Editor-Cmd:
UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::Main() (0x000007fee4b907c8) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:578]
UE4Editor-Cmd:
UE4Editor-Cmd: UE4Editor-Cmd.exe!FEngineLoop::PreInit() (0x000000013fc2ba3a) + 96 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:1536]
UE4Editor-Cmd:
UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMain() (0x000000013fc221fb) + 15 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:110]
UE4Editor-Cmd:
UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMainWrapper() (0x000000013fc226ea) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor-Cmd:
UE4Editor-Cmd: UE4Editor-Cmd.exe!WinMain() (0x000000013fc32219) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor-Cmd:
UE4Editor-Cmd: UE4Editor-Cmd.exe!__tmainCRTStartup() (0x000000013fc32d05) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
UE4Editor-Cmd:
UE4Editor-Cmd: kernel32.dll!UnknownFunction (0x0000000076f5652d) + 0 bytes [UnknownFile:0]
UE4Editor-Cmd:
UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x000000007718c521) + 0 bytes [UnknownFile:0]
UE4Editor-Cmd:
UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x000000007718c521) + 0 bytes [UnknownFile:0]
UE4Editor-Cmd:
UE4Editor-Cmd:
UE4Editor-Cmd:
UE4Editor-Cmd:
UE4Editor-Cmd: [2015.05.21-18.31.33:014][ 0]LogExit: Executing StaticShutdownAfterError
UE4Editor-Cmd: [2015.05.21-18.31.33:021][ 0]LogWindows: FPlatformMisc::RequestExit(1)
CommandUtils.Run: Run: Took 33.130895s to run UE4Editor-Cmd.exe, ExitCode=3
Project.Cook: Cook failed. Deleting cooked data.
ErrorReporter.Error: AutomationTool error: Cook failed.
BuildCommand.Execute: BUILD FAILED
Program.Main: AutomationTool terminated with exception:
Program.Main: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for D:\unreal\Perseids\Perseids.uproject; see log C:\Users\nawrot\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+unreal+Epic+Games+4.7\Cook.txt
Stacktrace: at Project.Cook(ProjectParams Params)
at BuildCookRun.DoBuildCookRun(ProjectParams Params)
at BuildCommand.Execute()
at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
at AutomationTool.Automation.Process(String[] CommandLine)
at AutomationTool.Program.MainProc(Object Param)
at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
at AutomationTool.Program.Main()
Program.Main: BUILD FAILED: Failed while running Cook for D:\unreal\Perseids\Perseids.uproject; see log C:\Users\nawrot\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+unreal+Epic+Games+4.7\Cook.txt
ProcessManager.KillAll: Trying to kill 0 spawned processes.
Program.Main: AutomationTool exiting with ExitCode=25