[BUG] UMG compile bug

I have customized an UMG by adding an image to it , and i get the image in level blueprint , everythin is fine. But everytime i restart the editor, the image in level blueprint is marked as error until i compile the UMG again. My engine version is 4.8.0 preview 2. It’s OK in 4.7.0.

Hello,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Does this still occur in the 4.8 preview 3?
  2. Can you reproduce this in a clean project?
  3. If so, could you provide a detailed list of steps to reproduce this issue on our end?
  4. Was this project upgraded to 4.8 from an older version of the engine?
  5. Could you provide screen shots of any blueprints that are involved with this issue?
  6. Could you provide the error that you are receiving?
  1. I haven’t got a preview 3 yet.
  2. Yes, it can be reproduce in a new project.
  3. Detail list below
  4. It’s a clean version download from GitHub.
  5. See attached Image
  6. See attached Image
  • Step 1: Create a New Widget BluePrint, named TestUMG
  • Step 2: Drag a Image to the viewport, named TestImage
  • Step 3 : Call CreateWidget Function in Level BluePrint, specify the class to TestUMG
  • Step 4: Call Get TestImage, get nothing wrong.
  • Step 5: Save & Restart, TestImage In Level BluePrint marked as error.

Hello,

After taking a look at the screen shot provided I was able to do some digging and I found that this issue (UE-15155) has already been reported and that it has been fixed internally. This solution will be available in a later release of the engine. Thank you for your time and information.

Make it a great day