Hey everyone!
So I just finished my first iOS game and am ready to package it, witch i just tried, but i got an error message so i looked over my packaging settings and found that my provisioning profile was not highlighted in green, so it could not be used in the package. but how do i make it green? I already know that the bundle id matches the one in unreal, but what else could be the issue?
Hello masterburgler,
Thank you very much for you patience while waiting for a response.
Are you still having this issue?
I have a bit more information that I would like from you.
1.) What version of the engine are you using and does this happen in a more recent version?
2.) Do you have the latest provisions for IOS?
After I have this information I should be able to narrow down what is causing this.
Thank you again for your patience and reporting this issue.