I’ve been running into an issue since 4.8 previews started coming out that for at least one of my actors the Tick event is not firing in packaged builds only. In the editor it works fine. I tried placing debug print to screen statements after the tick event and they fire in the Editor launched version of the project but not my final packaged build. I’ve spent hours trying to figure out why. Only once did I manage to get a clean build where the Tick event was firing. I went back, removed the print lines and it was back to not firing, with or without the print lines.
There is something odd about 4.8 packaging!
The blueprint has no C++ base classes for me to enable ticks on. In the property sheet I have start with ticks enabled and even ticks enabled on dedicated server not that I need it. I’ve tried deleting the event and readding it in blueprints. Deleting intermediate files and cooked files, packaging to new directories, to no avail.