Why triggers the overlaping actors in an much bigger place than the actual box is?
hey guys :) i have an issue with my blueprint , where i try to get enemies within my meleebox damaged.
the point is not getting them damaged , it does , but the range they get hit (and overlap , watching this value) is a way bigger than the actual box.(the overlapping actors target reference doesnt matter , tried it with the box refered to it too)
i was thinking about this , maybe it triggers because the overlapping actors reference collects all characters who interact with the pathnodevolume . but then i saw some weird thing that it triggers not on the whole surface , just till the red line
i dont understand why the actual size where they overlap is that big , can anyone help me with that? it got pretty wrecked when i installed 2.7 i think, because i never saw it happen like this before :/
asked May 22 '15 at 07:12 AM in Blueprint Scripting
okay i found the problem^^ it was the overlapping events , it was checked on the mesh And the Hitbox of the enemie . corrected this to hitbox only and it worked
answered Aug 18 '15 at 06:33 AM
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