Animation not happening if mesh is not visible, but bones have particles

So i have some particle effects on bones of a mesh but once the mesh is hidden behind other geometry, the root doesn’t seem to move anymore.
Note: I have a root bone which moves around and 2 child bones which rotate around it. The child bones keep rotating but the root stops.
How do i fix this?

Also: i don’t really need the mesh but it seems like I can’t import only the bones, why is that?

I believe this might fix your problem related to behind-geometry. Careful with it though, it’s a nice optimization. :slight_smile:

You can delete the mesh after importing the skeletal. You will see that you will have both mesh and skeletal information seperately anyway.

Cheers, that did the trick :slight_smile: thnx