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Android in Full resolution doesn't work.

I made a game. But when i lauch it on my LG G2 or Nexus 10 it is always in lower resolution. So i setted the "r.MobileContentScaleFactor" to 1. I also made a "DefaultDeviceProfiles.ini" in the Config folder with the content:

 [Android DeviceProfile]

But all this doesn't help. How can i set the resolution, so that the game uses every pixel of my 1920x1080 screen? alt text

Product Version: UE 4.7
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asked May 22 '15 at 01:19 PM in Packaging & Deployment

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2 answers: sort voted first

Hi GreVo,

r.MobileContentScaleFactor not working correctly is a known issue; for reference the JIRA issued for this is UE-13406. It has been fixed and integrated into the 4.8 release. Looking at the build numbers it may even have been integrated into the 4.8 previews beginning with number 2, so you may want to try this out in that second or third preview and see if you're still seeing the same issue.

Thanks very much!

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answered May 22 '15 at 01:51 PM

avatar image GreVo May 22 '15 at 02:05 PM

Thanks, i will try this on 4.8.0 Preview 3. So is there no workaround for using the native resolution with 4.7.6?

avatar image wittlief ♦♦ STAFF May 22 '15 at 02:13 PM

You can try Josh Adam's suggestion below and see if that helps. Other than that, there's no workaround that I can point you to, unfortunately.

avatar image GreVo May 22 '15 at 02:20 PM

Thanks. That didn't work.

avatar image GreVo May 22 '15 at 06:21 PM

I tried UE 4.8.0 Preview 3. On my Nexus 10 it works, but not on my LG G2.

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Use 0. I forget where this is documented, but basically, since Android devices are all over the place with resolutions, so, we found that it made sense to just put the scale factor in terms of what was relatively standard when we did this - which is 1.0 means 1280x720, and everything else is a multiplier of that. We max out at the native resolution. Also, 0 will just use the native resolution directly.

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answered May 22 '15 at 01:48 PM

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joshbadams STAFF
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