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Server sided Widget

So you create a widget on client side only and add it to viewport client side only and that's why we cant use Replications in widgets. I tried to make an actor call'd "Server Actor" added it to game scene, made it replicated and added a array variable call'd "Ready" and made it replicated.

I have tried to call this actor from the widget but nothing seems to work. I have tried:

  • Call to Server that cast Multicast

  • Call to Owning Client then to Server

  • Server Directly

  • Multicast Directly

  • Not replicated at all

When i set it to Multicast directly the variable change on one client but all the others does nothing.

Anyone know an other trick i can use to make a lobby where you can select heroes and abilities, join teams and stuff like that with a ready check.

The Server Actor alt text

The Widget alt text

Product Version: UE 4.7
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asked May 22 '15 at 01:08 PM in Blueprint Scripting

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Denaton
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This tutorial is extremely long but it shows in detail how to control replication in UI Widgets for the exact purpose of creating a game join lobby

https://youtu.be/abmzWUWxy1U

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answered Sep 30 '17 at 06:38 PM

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mightyenigma
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