Server sided Widget
So you create a widget on client side only and add it to viewport client side only and that's why we cant use Replications in widgets. I tried to make an actor call'd "Server Actor" added it to game scene, made it replicated and added a array variable call'd "Ready" and made it replicated.
I have tried to call this actor from the widget but nothing seems to work. I have tried:
When i set it to Multicast directly the variable change on one client but all the others does nothing.
Anyone know an other trick i can use to make a lobby where you can select heroes and abilities, join teams and stuff like that with a ready check.
The Server Actor
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