Editor is crashing when attaching 2 Reroute Nodes together

Today I link by mistake two reroute nodes together, so that one was input of another, which was input of first one. editor has crashed so I think it is an unexpected behavior of editor.

Thank you for fixing bug !

Hi AnonymeR77,

I tried to get this crash to occur in 4.8 Preview 3, but was unsuccessful. This is what I set up in an Actor Blueprint:

43764-infinitereroute.png

I compiled and saved and editor did not crash. Are you able to reproduce this in a new project, or again in your current project? Can you and attach log from your project after this crash, please? Next time this crash occurs, please also copy information in Crash Reporter dialogue and let us see that. Thanks!

I am sorry ! I forgot to say that you need to link one of reroute node to a working white link. I don’t really know how to say that, but try to link it to an input node like a Begin Play one.

Like this?

44179-beginplayinfinitereroute.png

This doesn’t crash for me when I compile Blueprint, either. When does crash occur after you create something like this? Can you attach crash log for me? You can find it in your project’s Saved\Logs folder. Thanks!

I also just had this error in one of my blueprints it didn’t crash though it just locked up on spot (I let it sit for about 20 min) I tried to reproduce it in a blank project to file an official bug report and couldn’t reproduce it though will look in to getting more info when I have more time :confused:
this was on 4.8 p4 btw

Hi all,

Without more information, and being unable to reproduce this here, I’m resolving this post for now. If you’re able to reliably reproduce crash, or can provide information requested above including project logs, please feel free to respond and we’ll continue investigating. Thanks!