visualizing navmesh in runtime

I want to visualize the area where a character, depending on moverange, can walk on the ground. Is there some way to selectively mask and show the navmesh?

something like this:

http://totalplaystation.com/i/ps2/arc-the-lad-twilight-of-the-spirits/arc-the-lad-twilight-of-the-spirits_25725_582.jpg

https://epicbuzz-cdn.storage.googleapis.com/uploads/image/image/359778/arc-the-lad-twilight-of-the-spirits-image646202.jpg

Our navmesh debug drawing is just that - a debug visualization of navmesh. If you need to show pieces of it as part of your game’s visuals then you’ll need to query the navmesh for relevant polygons and do the drawing yourself.

Cheers,

–mieszko

Hello, I would like to konw how can I do that: “you’ll need to query the navmesh for relevant polygons and do the drawing yourself.” And I am going to use it for VR teleport NavMesh(Like this: