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Editor crush on alt+drag

Editor instantly crush when i use alt+drag to copy blueprint

Crush report:

MachineId:E08D20AA4F50E99CC52EE2B6CD6E40A1 EpicAccountId:0081efd7b62d4e428ba53792888ba493

Unknown exception - code 00000001 (first/second chance not available)

Assertion failed: !InTemplate || InTemplate->IsA(InClass) || (InFlags & RF_ClassDefaultObject) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.6\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 2168] StaticCon

KERNELBASE + 109229 bytes UE4Editor_Core + 3092349 bytes UE4Editor_Core + 1597688 bytes UE4Editor_Core + 1479058 bytes UE4Editor_CoreUObject + 1571929 bytes UE4Editor_Engine + 4713969 bytes UE4Editor_Engine + 5073168 bytes UE4Editor_UnrealEd + 8464947 bytes UE4Editor_UnrealEd + 1848845 bytes UE4Editor_UnrealEd + 1610398 bytes UE4Editor_UnrealEd + 1842506 bytes UE4Editor_UnrealEd + 3150207 bytes UE4Editor_UnrealEd + 2905636 bytes UE4Editor_UnrealEd + 3275365 bytes UE4Editor_UnrealEd + 2887372 bytes UE4Editor_UnrealEd + 3261051 bytes UE4Editor_UnrealEd + 1804712 bytes UE4Editor_UnrealEd + 6686342 bytes UE4Editor!FEngineLoop::Tick() + 3876 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launchengineloop.cpp:2214] UE4Editor!GuardedMain() + 479 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launch.cpp:131] UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:202] UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

Product Version: UE 4.6
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asked May 22 '15 at 01:55 PM in Bug Reports

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avatar image Ben Halliday STAFF May 22 '15 at 04:32 PM

Hi Mikiok,

I tried to reproduce this in a new project in 4.6.1, but was unsuccessful. Does this same crash occur if you do the same thing in a new project as well as your current project? Was this a Blueprint Actor in the level? Can you give us some detailed steps to reproduce it? Please zip and attach the log from your project's Saved\Logs folder after this crash occurs. Thanks!

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1 answer: sort voted first

Hi Mikiok,

We haven't heard back from you in a while, so I'm resolving this post for tracking purposes. If you're still experiencing this crash, please feel free to respond with the information requested above and we can continue investigating. Thanks!

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answered May 26 '15 at 07:11 PM

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