Same Key Event in two Blueprints fires in only one

Greetings,

this is based on Rolling Game.

I have the same Key-Event “J” to fire in the Character Blueprint and in an Actor Bluprint, but it fires only in the Actor Blueprint. Both Blueprints have Consume Input and Block Input to False and an Input Priority of zero.

The alternative K-Key fires in the Character BP, but not “J”. If I set the K-Key also in the Actor BP, it fires in the Actor BP, but no more in the Character BP, same behavior as the “J”-Key. What am I doing wrong?

Thanks

Solved. Somehow today all Key-Events were default set to consumed. I am sure that I set consumed to FALSE. Anyway, it works now as expected.