Switching between 3 weapon modes?

Hello there,

So after watching lots of tutorials about weapon modes, I manages to create a single bullet and automatic mode, I can switch between them by pressing a button and using FlipFlop. Now, what if I wanted to add a burst mode? How do I switch between all 3? I tried sequence “even though it didn’t sound right” but that was the closest that made sense

Use simple enum variable in your weapon class: Blueprint Essentials: Enum Variables | 05 | v4.2 Tutorial Series | Unreal Engine - YouTube

Example:

enum EMyFireMode
{
  eSingle,
  eAutomatic,
  eBurst
};

Then you can change between these modes and obtain current fire mode with switch( Flow Control | Unreal Engine Documentation) action.