x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Mesh with different elements from Maya?

Hey, does somebody know how to create a mesh in Maya with different elements for applying different materials for each one in Unreal Engine? Thanks!

Product Version: UE 4.7
Tags:
more ▼

asked May 22 '15 at 06:26 PM in Using UE4

avatar image

BulldozeR17
1 2 3 4

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

2 answers: sort voted first

I think you simply create a model in Maya with multiple materials applied to it and it should import into Unreal Engine with multiple material slots.

more ▼

answered May 22 '15 at 06:48 PM

avatar image

NeverContent
6 3

avatar image BulldozeR17 May 22 '15 at 07:39 PM

Yeah it worked! By the way, do you know how to allign or edit in someway the material of a face (or element) of a static mesh?

alt text

alt text

avatar image svv3dUDN May 25 '15 at 07:14 AM

You can not edit UV of static mesh in EU4. All edit, your must do in MAYA.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

It must be done in a 3D modeling program like Maya or 3Ds Max, Just change the material applied to each section and UE4 will detect it.

In Maya just select the faces you want, hold right click and choose apply new material. (use a lambert for ease)

Also take a look at the unreal doc on it, https://docs.unrealengine.com/latest/INT/Engine/Content/FBX/Materials/index.html

more ▼

answered Aug 20 '15 at 08:56 AM

avatar image

NotSoRoyalBlue
121 3 5 8

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question