Mesh with different elements from Maya?
Hey, does somebody know how to create a mesh in Maya with different elements for applying different materials for each one in Unreal Engine? Thanks!
asked May 22 '15 at 06:26 PM in Using UE4
I think you simply create a model in Maya with multiple materials applied to it and it should import into Unreal Engine with multiple material slots.
answered May 22 '15 at 06:48 PM
It must be done in a 3D modeling program like Maya or 3Ds Max, Just change the material applied to each section and UE4 will detect it.
In Maya just select the faces you want, hold right click and choose apply new material. (use a lambert for ease)
Also take a look at the unreal doc on it, https://docs.unrealengine.com/latest/INT/Engine/Content/FBX/Materials/index.html
answered Aug 20 '15 at 08:56 AM
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