I can open other projects with no problems however, there’s a project that, everytime I try to open it stops loading at 83% giving the error message below:
EDIT: The problem must be in some settings of the Level Blueprint. I cloned my project, removed my Level Blueprint (from the windows explorer) and it loads perfectly fine.
CRASH ERROR:
Unknown exception - code 00000001 (first/second chance not available)
Assertion failed: Level && Level->OwningWorld [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\LevelScriptBlueprint.cpp] [Line: 58]
KERNELBASE + 35740 bytes
UE4Editor_Core!FOutputDeviceWindowsError::Serialize() + 292 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor_Core!FOutputDevice::Logf__VA() + 248 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
UE4Editor_Core!FDebug::AssertFailed() + 1079 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:224]
UE4Editor_Engine!ULevelScriptBlueprint::CreateLevelScriptNameFromLevel() + 102 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\levelscriptblueprint.cpp:59]
UE4Editor_Engine!ULevel::GetLevelScriptBlueprint() + 54 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\level.cpp:1656]
UE4Editor_Kismet!FFindInBlueprintSearchManager::OnAssetAdded() + 568 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\kismet\private\findinblueprintmanager.cpp:673]
UE4Editor_Kismet!FFindInBlueprintSearchManager::BuildCache() + 829 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\kismet\private\findinblueprintmanager.cpp:1181]
UE4Editor_Kismet!FFindInBlueprintSearchManager::Get() + 72 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\kismet\private\findinblueprintmanager.cpp:610]
UE4Editor_Engine!UBlueprint::PostLoad() + 1613 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\blueprint.cpp:548]
UE4Editor_CoreUObject!UObject::ConditionalPostLoad() + 455 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\obj.cpp:628]
UE4Editor_CoreUObject!EndLoad() + 1724 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1126]
UE4Editor_CoreUObject!LoadPackageInternal() + 2248 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:906]
UE4Editor_CoreUObject!ResolveName() + 1483 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:610]
UE4Editor_CoreUObject!StaticLoadObject() + 655 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:697]
UE4Editor_CoreUObject!StaticLoadClass() + 167 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:760]
UE4Editor_Engine!UEngine::InitializeObjectReferences() + 3176 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\unrealengine.cpp:1397]
UE4Editor_UnrealEd!UEditorEngine::InitializeObjectReferences() + 15 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editor.cpp:558]
UE4Editor_Engine!UEngine::Init() + 1548 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\unrealengine.cpp:728]
UE4Editor_UnrealEd!UEditorEngine::InitEditor() + 46 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editor.cpp:447]
UE4Editor_UnrealEd!UEditorEngine::Init() + 1437 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editor.cpp:602]
UE4Editor_UnrealEd!UUnrealEdEngine::Init() + 45 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\unrealedengine.cpp:42]
UE4Editor!FEngineLoop::Init() + 1247 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:1967]
UE4Editor_UnrealEd!EditorInit() + 920 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\unrealed.cpp:63]
UE4Editor!GuardedMain() + 926 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]