x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Full screen mode, Music, UMG

3 part question guys! Please don't post links to other questions as I've read near enough through all of them and they are either un-answered or answered in such a way that I aint got a god damn clue as to what the answers mean so here we go.

1) How do you make it so when you run a deployed version of the game, it sets the window to full screen mode without the window bar at the top? I already attempted implementing a console command (image 1) and it did not work.

2) How do you get music to play continuously through levels when each level is loaded up through a open level command? I can't use level streaming as my game is an arcade isometric camera view game and there is no way of implementing level streaming with it. (Image_2)

3) Why is it my UMG Widget menu's won't remove from the viewport even after I have told them to using blueprint? Regardless of how many times I press one of the buttons on the screen, they stay on the viewport even though they are meant to remove themselves. (Image_3)

alt text alt text alt text

Product Version: UE 4.7
Tags:
image 1.jpg (343.1 kB)
image_2.jpg (317.6 kB)
image_3.jpg (1.2 MB)
more ▼

asked May 23 '15 at 11:31 PM in Blueprint Scripting

avatar image

Raiden58237
97 14 21 27

avatar image josedsierra Sep 17 '15 at 06:47 PM

Did you get to solve your menu problem? i am having the same issue

avatar image Raiden58237 Sep 18 '15 at 12:29 PM

Yes I did. I used a remove widget in blueprint which allowed me to remove the whole UMG so I didn't have this issue anymore. I just had to place it in the right location for the right timed event and it was perfect. Don't have this issue anymore :)

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question