Here is the very simple crosshair I created in illustrator/photoshop:
I exported it as TGA (which I’ve read is the best format?) and imported it into UE4. Here is the imported texture:
Here is my HUD blueprint that draws the crosshair:
Here is a screenshot of the game in play. Notice that the transparent pixels are white :s
I have tried playing around with the Blend Mode of the Draw Texture Node. When selecting “Modulate” I am able to make the white pixels transparent but the whole crosshair disappears when I look at anything dark.
I need 100% opacity on the green pixels and (obviously) 0% opacity on the transparent pixels. Why isn’t UE4 handling the transparent pixels properly?
Thank you very much in advance!