Hi There,
I think I found a bug that I can consistently reproduce in my project as well as a new Third Person Template.
Lets say a character instance is located in the level and is being possessed at runtime (the default setup in the Third Person Template).
If the default Max Walk Speed value of the character blueprint belonging to that character instance is changed (by pressing enter after entering a new value) and then reset to default via the yellow arrow, the max walk speed of any previously created instances of this character blueprint will forever be locked into the previous value. However any new instances of the character blueprint placed in the level from that point on will behave as expected.
Once the project is saved, this bug will carry over even after restarting the editor. The only way to reset this bug is to remove/delete the character instances from the level entirely and bring in new ones.
I’m running 4.7.6 and Windows 8.1. Thanks.