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UMG UI designer quick start guide: Quit button in the pause menu is not working

The guide is here: https://docs.unrealengine.com/latest/INT/Engine/UMG/QuickStart/5/index.html

I have almost completed this guide but I haven't been able to get over this obstacle and I cannot find any other posts asking about this. I think my version of the game is working correctly except for when I pause the game and hit the Quit button it is supposed to take me back to the MainMenu, mine does not. What it does is it just restarts the first person view again from scratch, all ammo and health go back to the default values and its as if I had just hit the play button. What am I missing here? I managed to figure out how to get the debug to show the chain but I was unable to snap a screen shot of it, maybe because it stops lighting the path it's taken right when the game resets. I had to improvise and color in what I have been seeing with my MSPaint skills: alt text

Here is the 'remove HUD' function that is on the PauseMenu BP, I don't think this is the issue but just in case: alt text

Product Version: UE 4.7
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asked May 23 '15 at 02:01 AM in Blueprint Scripting

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McPhearson
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I have solved this issue on the most part I believe and if I am seeing this correctly the guide has made a mistake and needs to be fixed. I will see if there is an appropriate place to report this and hopefully get this fixed. The guide in the beginning has you make a level called Main: alt text

Then near the end it wants you to make the node for Open Level that is part of the chain coming off OnClicked (QuitButton) and for the Level Name on Open Level it has you put 'MainMenu' which is a widget that was made but not a level. I changed it to Main and everything seems to be working now except after packaged the main menu isn't the first thing that appears, you have to pause then quit to get to the main menu but during the guide they always show the main menu as the first screen you see. alt text

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answered May 23 '15 at 04:42 AM

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McPhearson
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