Build Failed

Hey there,

so today i decided to test-build my game to see if there are any errors i need to resolve if i want to build it at a later date.
Now the build failed 2x in a row and i can’t see why. The error is really not giving a lot of information for me to go on, so maybe someone here can see it?

Errorlog:

Someone can help me here?

Thanks!

It seems that you having the same problem as this guy → After build, Unreal Editor closes after 10s - World Creation - Unreal Engine Forums

Read the entire thread, it seems to be related with a missing file and textures.

hope this helps.

I’ve read it and i can’t really find a solution other than copying everything into a new project which would be hard as i have a couple GB’s of data linked together.

The error seems to be:
LogBlueprint:Error: [compiler] Error The current value of the ’ [ 0] ’ pin is invalid: PinSubCategoryObject on pin ‘[0]’ is NULL and PinSubCategory is ‘’ not ‘self’

But it doesn’t really tell me which blueprint.

Anyone can help on this without having to copy it all in a new project?