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[Closed] Build Failed

Hey there,

so today i decided to test-build my game to see if there are any errors i need to resolve if i want to build it at a later date. Now the build failed 2x in a row and i can't see why. The error is really not giving a lot of information for me to go on, so maybe someone here can see it?

Errorlog: http://pastebin.com/EdCkzER0

Someone can help me here?

Thanks!

Product Version: UE 4.7
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asked May 23 '15 at 10:18 AM in Packaging & Deployment

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CelestialCel
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avatar image maparizeau May 23 '15 at 01:22 PM

It seems that you having the same problem as this guy --> https://answers.unrealengine.com/questions/13237/after-build-unreal-editor-closes-after-10s.html

Read the entire thread, it seems to be related with a missing file and textures.

hope this helps.

avatar image CelestialCel Jun 07 '15 at 08:36 PM

I've read it and i can't really find a solution other than copying everything into a new project which would be hard as i have a couple GB's of data linked together.

The error seems to be: LogBlueprint:Error: [compiler] Error The current value of the ' [ 0] ' pin is invalid: PinSubCategoryObject on pin '[0]' is NULL and PinSubCategory is '' not 'self'

But it doesn't really tell me which blueprint.

Anyone can help on this without having to copy it all in a new project?

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The question has been closed Mar 24 '16 at 05:24 PM by Samantha Sutton for the following reason:

Issue is now outdated. If you are still experiencing this issue, please make a new post for assistance. Thanks!


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