Line trace through a character always returns false
Hi, I'm trying to use line trace by visibility channel through a character but the result is always false. See the screenshot.
Obviously the line pierces through the left character. Below is the collision preset for capsule componet of that character.
The "Line Trace by Channel" has the following set:
What am I doing wrong?
hello trace visibility should be checked in the pawn collision presets. if you trace for visibility channel the other Actor need to block visibility channel :)
Update: sometimes editor bug when changing collision channels in Blueprint for actors already inside world try delete and drop again .
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