Hi, I was having trouble referencing dot.h files that are in the Runtime folder with my project. I got it to work with
#include "Runtime/UMG/Public/Components/CanvasPanelSlot.h"
But now that I have done that, when I hit build in VS or the Compile button in the UE4 Editor I get the folllowing error in the Compile failed message.
The project could not be compiled. Would you like to open it in Visual Studio?
Running C:/Program Files (x86)/Unreal Engine/4.8/Engine/Binaries/DotNET/UnrealBuildTool.exe Sword_Of_Swords Development Win64 -project="C:/Users/stocker/Documents/Unreal Projects/Sword_Of_Swords/Sword_Of_Swords.uproject" -rocket -editorrecompile -progress -noubtmakefiles
Parsing headers for Sword_Of_SwordsEditor
C:/Users/stocker/Documents/Unreal Projects/Sword_Of_Swords/Source/Sword_Of_Swords/VoiceInput.h(25) : LogCompile:Error: Remapping old metadata key 'FriendlyName' to new key 'DisplayName', please update the declaration.
C:/Users/stocker/Documents/Unreal Projects/Sword_Of_Swords/Source/Sword_Of_Swords/VoiceInput.h(28) : LogCompile:Error: Remapping old metadata key 'FriendlyName' to new key 'DisplayName', please update the declaration.
C:/Users/stocker/Documents/Unreal Projects/Sword_Of_Swords/Source/Sword_Of_Swords/VoiceInput.h(31) : LogCompile:Error: Remapping old metadata key 'FriendlyName' to new key 'DisplayName', please update the declaration.
C:/Users/stocker/Documents/Unreal Projects/Sword_Of_Swords/Source/Sword_Of_Swords/VoiceInput.h(38) : LogCompile:Error: Remapping old metadata key 'FriendlyName' to new key 'DisplayName', please update the declaration.
LogCompile:Error: Could not find extern declaration for cross module reference Z_Construct_UClass_UCanvasPanelSlot_NoRegister()
LogCompile:Error: Could not find extern declaration for cross module reference Z_Construct_UClass_UCanvasPanelSlot_NoRegister()
Reflection code generated for Sword_Of_SwordsEditor
Performing 12 actions (4 in parallel)
[2/12] Resource ModuleVersionResource.rc.inl
[3/12] Resource PCLaunch.rc
PCH.Sword_Of_Swords.h.cpp
Sword_Of_Swords.generated.cpp
VoiceInput.cpp
MMOUtility.cpp
c:\program files (x86)\unreal engine\4.8\engine\source\runtime\online\voice\public\VoiceModule.h(8) : error C2143: syntax error : missing ';' before '<class-head>'
c:\program files (x86)\unreal engine\4.8\engine\source\runtime\online\voice\public\VoiceModule.h(8) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
c:\program files (x86)\unreal engine\4.8\engine\source\runtime\online\voice\public\VoiceModule.h(10) : error C2143: syntax error : missing ';' before '<class-head>'
c:\program files (x86)\unreal engine\4.8\engine\source\runtime\online\voice\public\VoiceModule.h(10) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
c:\program files (x86)\unreal engine\4.8\engine\source\runtime\online\voice\public\VoiceModule.h(10) : error C2086: 'int VOICE_API' : redefinition
c:\program files (x86)\unreal engine\4.8\engine\source\runtime\online\voice\public\VoiceModule.h(8) : see declaration of 'VOICE_API'
c:\program files (x86)\unreal engine\4.8\engine\source\runtime\online\voice\public\VoiceModule.h(12) : error C2143: syntax error : missing ';' before '<class-head>'
c:\program files (x86)\unreal engine\4.8\engine\source\runtime\online\voice\public\VoiceModule.h(12) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
c:\program files (x86)\unreal engine\4.8\engine\source\runtime\online\voice\public\VoiceModule.h(12) : error C2086: 'int VOICE_API' : redefinition
c:\program files (x86)\unreal engine\4.8\engine\source\runtime\online\voice\public\VoiceModule.h(8) : see declaration of 'VOICE_API'
SocketConnect.cpp
C:\Program Files (x86)\Unreal Engine\4.8\Engine\Source\Runtime/Online/OnlineSubsystemUtils/Public/OnlineSubsystemUtils.h(8) : fatal error C1083: Cannot open include file: 'Online.h': No such file or directory
C:\Program Files (x86)\Unreal Engine\4.8\Engine\Source\Runtime/UMG/Public/Components/CanvasPanelSlot.h(5) : fatal error C1083: Cannot open include file: 'Anchors.h': No such file or directory
C:\Program Files (x86)\Unreal Engine\4.8\Engine\Source\Runtime/Networking/Public/Networking.h(11) : fatal error C1083: Cannot open include file: 'Sockets.h': No such file or directory
C:\Program Files (x86)\Unreal Engine\4.8\Engine\Source\Runtime/UMG/Public/Components/CanvasPanelSlot.h(5) : fatal error C1083: Cannot open include file: 'Anchors.h': No such file or directory
Equipment.cpp
Sword_Of_Swords.cpp
ItemData.cpp
Sword_Of_SwordsGameMode.cpp
C:\Users\stocker\Documents\Unreal Projects\Sword_Of_Swords\Source\Sword_Of_Swords\ItemData.cpp(7): warning C4996: FPostConstructInitializeProperties is deprecated and was renamed to FObjectInitializer. Please use that type instead.
-------- End Detailed Actions Stats -----------------------------------------------------------
ERROR: UBT ERROR: Failed to produce item: C:\Users\stocker\Documents\Unreal Projects\Sword_Of_Swords\Binaries\Win64\UE4Editor-Sword_Of_Swords.dll
Total build time: 40.79 seconds