How can I assign a material to all LODs?
I wrote the following function for the constructor of my StaticMesh class to assign a material instance (of the already assigned material) to the model which can be tinted with any color:
Now the problem is that the tint only seems to have effect on the highest/"nearest" LOD of the model (LOD 0). It seems that the lower LODs don't have the new instanced material assigned to them.
Any help is appreciated.
asked May 23 '15 at 01:30 PM in C++ Programming
It seems this guy had the same question and got it resolved. Check it out. It's blueprint but you can easily trnsfer the logic to C++
answered May 23 '15 at 01:36 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here