Blueprint Native Event Error

Hello,
Already, I want to say I’m French, so sorry if my english isn’t very good.

I try to create a BlueprintNativeEvent in C++ but when I compile, there is an error which says that the function doesn’t exist.

The code :
(.h)

43895-.h.png

(.cpp)

43896-.h.png

(error):

1>C:\Users\Adrien\Documents\Unreal Projects\Game\Source\Game\Parent_Character.cpp(229): error C2039: ‘OnUsePressed_Implentation’ : is not a member of ‘AParent_Character’

Thanks,

Nobody?

Please.

Change OnUsePressed_Implentation to OnUsePressed_Implementation and you should be fine :smiley:

Cheers,

–mieszko

Oh, sorry ! I’m so stupid !

I said it, my english is not very good :slight_smile:

Thank you very much ! :wink: