Hello,
Already, I want to say I’m French, so sorry if my english isn’t very good.
I try to create a BlueprintNativeEvent in C++ but when I compile, there is an error which says that the function doesn’t exist.
The code :
(.h)
(.cpp)
(error):
1>C:\Users\Adrien\Documents\Unreal Projects\Game\Source\Game\Parent_Character.cpp(229): error C2039: ‘OnUsePressed_Implentation’ : is not a member of ‘AParent_Character’
Thanks,