How to I make an landscape cave in without it taking off the top of the landscape

It’s a hard question to ask so here is a photo of what

mean

It works like always :slight_smile:

  1. cut a hole into the landscape with the visibility tool
  2. add meshes so that it looks like a cave

I’m not that sure if I’m using the visibility tool right, because when I use it a giant chunk of the world loses texture and it doesn’t make a hole, and once (or maybe twice, I’m sure about it) the area lost collision

You most likely don’t have the hole material correctly set up: Landscape Material Layer Blending in Unreal Engine | Unreal Engine 5.1 Documentation

it worked!! Just one more question , how to I fill only the bottom of this landscape

Thanks btw

You cant do this, therefore you will have to use meshes → either create a cave mesh or place some rocks so that it looks like a cave :slight_smile:

Thanks for the help