It’s a hard question to ask so here is a photo of what
mean
It works like always
I’m not that sure if I’m using the visibility tool right, because when I use it a giant chunk of the world loses texture and it doesn’t make a hole, and once (or maybe twice, I’m sure about it) the area lost collision
You most likely don’t have the hole material correctly set up: Landscape Material Layer Blending in Unreal Engine | Unreal Engine 5.1 Documentation
You cant do this, therefore you will have to use meshes → either create a cave mesh or place some rocks so that it looks like a cave
Thanks for the help