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Dynamic lighting with emissive material?

I'm trying to make a virtual concert in UE4. Recently I've gotten the visuals to be an emissive material, however they only update at buildtime instead of runtime. The images attached are a before/after of building the lighting.

Before building lighting

After building lighting

Is there a way to make the lighting update dynamically along with the video material rather than only updating at build-time?

Product Version: UE 4.7
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asked May 23 '15 at 08:47 PM in Rendering

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lostdexter
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As far as i know, you can only get static lighting from an emissive material, so it is baked in during a build and never changes after that. Dynamic lighting from an emissive would require real-time global illumination, but I'm not sure even UE4's real-time GI solution -- light propagation volumes -- will take dynamic lighting from an animated emissive texture.

I recommend using a dynamic light with a light function, behind your emissive texture, that simply uses a blurred version of the same media to project onto the environment.

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answered May 23 '15 at 09:01 PM

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kta3d
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