Mulpiple Location/Rotation/Scale Pins on Add Component

Version: 4.8 Preview 3
I noticed that when I create an “Add Component” in a BP and the Duplicate it with CTRL W, it adds a Transfrom Pin, if I then proceed to split the new pin, it adds 2 more sets of Location/Rotation/Scale pins!

It will also come up with some errors in the compiler if things are attached to the pins (Including some pins that look like they have connections, but they don’t.)

Hi

I was able to reproduce this on my end and have entered a bug report, UE-16300 to be assessed by the development staff.