3D Widget won't update accordingly?
I'm applying a 3D widget on a component that follows my player, but I'm having some issues. It seems that this 3D widget component won't update accordingly. When my game starts I create a 2 second delay onto some blueprints so there isn't a conflict of information, on those 2 seconds the 3D widget stays frozen, but it should update and fix itself after that delay, but it doesn't happen.
I know it is specifically a problem of the 3D component because applying it to my camera causes the widget to work perfectly after those 2 seconds. Is there a way I can apply the specific widget I want to use on the 3D component through a blueprint?
Cheers guys, Marco B.
asked May 24 '15 at 12:55 AM in Using UE4
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