adding variable to struct causes crash of engine
I'm able to add members to a new struct and other structs, but once the struct is used inside some blueprints the ability to add to that struct is no longer viable as when you do it causes the whole engine to crash. I can save changes to the struct on existing members, but can't add any new ones. I've tried to track down the exact moment / use case for what's causing it but have yet been able to pin point it. I first ran into it in 4.7 but tried 4.8 preview 3 to see if some of the proposed possible struct fixes were in yet or working or if the blueprint improvements solve the problem, but no luck yet.
There is an error report spawned every time it happens. I'm thinking it might of started being a problem after I started trying to add it to a save object, but have to do some rolling back to test in more details if that is the case.
asked May 24 '15 at 01:13 AM in Bug Reports
Unreal has got a problem of crashing if the struct is changed while the struct is linked up inside a FOR LOOP or linked in many FOR LOOPS from different blueprints wherever the struct is being used... Try moving the struct into a new folder WHILE the struct is running INSIDE OF A FOR LOOP in one blueprint or is linked up in a dozen blueprints and see if it then misbehaves.
We haven't heard back from you in a while, so I'm resolving this post for tracking purposes. If you're still experiencing this issue and are able to provide reproduction steps in a new project, please feel free to update us and we'll continue investigating. Thanks!
answered Jun 03 '15 at 04:49 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here