UE 4.7.5 and 4.8 as well.
Hi there
I’m a bit baffled with this.
I have some fast moving object in my map that would detect when hitting the player at 60fps. But if I use the t.maxFPS command to set the framerate to 10, to test how the game behave with a very crappy machine, then the Sweep would NOT detect the player.
I was under the assumption that the Sweep was made precisely for such case.
What is confusing is that I can’t repro that in a test map. It works perfectly fine. Just… not on my project.
So, what could be causing the issue on my project and not in a test map? Any guesses?
Ps : before anyone suggests that, yes of course I did tried “Use CCD”, to no avail.