How to get the TextRenderActor to always face the player

I thought some objects had a box you can toggle by default…? Is this something that I can do with code / blueprints?

Here ya go, bud! Check out this tutorial explaining what you need.

Create an event tick, and use this.

In “Set Actor Rotation”, the target is TextRender. In “Get Actor Location” the target is self (you can “get reference to self”)

http://i.imgur.com/nfpzYm6.jpg