Disable material "shine"
Go to the material properties, you should be in the blueprint now, once you are there make a constant, put it as a high number, then connect it to roughness and TADAA the shine is gone for good (unless you take it off)
answered May 24 '15 at 05:25 PM
Open the material editor and check this box. That should work (it worked for me, I was just reading this topic)
answered Nov 30 '17 at 04:47 PM
You need to connect "LandscapeCoords" to your TextureSample UV input pin. I believe the "shine" is just the white dots from your first texture, stretched across the landscape.
answered May 24 '15 at 05:16 PM
The standard material in Unreal Engine has three basic attributes:
All of these values can be used to shape what your material will look like, and they can be modified by attaching a "Constant" Node (hold the "1" key and click to place) to the Material.
All of these values default to 0.5, which is dumb, so it's good to get into the habit of setting them each time. They also are clamped to values between 0.0 - 1.0.
There are several ways to make light not reflect as you say, but I would recommend setting the Specular and Metallic value to 0, or something very close. Setting Roughness to 1 would also solve the problem, but it technically would still be reflecting light, like a carpet made of glass.
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