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What is the correct way to possess a pawn in Mutiplayer - First Person Example

When I try to possess a Pawn in Multiplayer as a client it crashes. I'm using the First Person Template.

When I hit a trigger box next to a pawn, I'm supposed to possess it. It does this and works in single player, and in multiplayer as the server. But crashes when a client attempts to possess it.

  • Already have the pawn movements setup (Authority only)

  • Game only crashes when a client tries to possess pawn. But not when server does.

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Product Version: UE 4.7
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asked May 24 '15 at 03:32 PM in Blueprint Scripting

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You need to make an event that's set to Run on Server and pass your player controller as a variable when you call it from the client. In the server event code do the possession using the controller you passed to the event.

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answered May 24 '15 at 05:30 PM

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avatar image Taurian May 24 '15 at 05:54 PM

Ok, would that explain the crash? And should I always be passing the value from "Get Player Controller?" (Index 0)

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answered Jun 19 '15 at 06:59 AM

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