[Closed] Opening level from menu works in editor but not in packaged game
hello all... having some frustrating times today... :( game works fine in editor but not once packaged.
my menu has
Single player brings you to a character select screen, and then you click on the map you want..char and map selection are stored in variables on custom gameinstanceBP....then hit start game (also from game instance). The map is loaded with the character.
Same happens on host game.
In editor or standalone this works perfect. When I package the game though, single player start game button does nothing when clicked.... In host game, it brings me to a blank pop up with an OK button.
Is there a way to debug a packaged developer game? The issue is obviously happening at the open level (sp) and the open level after the create session..i think in mp
First two pics are of the menu button that starts the game... first single player, second multiplayer host The next is of the game instance where the map is opened. The last is of the packaged result when host game tries to start.
The question has been closed Jul 01 '16 at 03:39 PM by Samantha Sutton for the following reason:
Issue is now outdated. If you are still experiencing this issue, please make a new post for assistance. Thanks!
I solved this.
The first issue was that the build wasnt complete. I had to rebuild the project from visual studio, the build inside ue4 editor was missing stuff.... that explains why it couldnt find the map.
the second issue was more complicated.
I had the
in the DefaultEnginie.ini file.
I had to go to the *.build.cs file in: ~Documents\Unreal Projects\ProjectName\Source\ProjectName
and added this, then buit the project again
Most of the stuff is working now
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