Moving a c++ project from Mac to Linux
I've got a working c++ project on Mac. I would like to move this project to a Linux machine to package a linux standalone server.
How do I generate the necessary project files in linux (makefiles or anyway the equivalent of the Xcode project) (possibly using only command line scripts and not the GUI)?
Run the ./Setup.sh first then the ./GenerateProjectfiles.sh script. After that you can build the editor, server etc with make. For example
make UE4Editor ShaderCompileWorker UnrealPak UnrealLightmass UnrealFrontend UE4Server UE4Game
The line above will build almost everything. Look into the make file too see which targets are supported
answered May 27 '15 at 09:14 PM
To package on Linux you have to compile the unrealpak, server etc anyway. Use UnrealFrontend with that you can package, cook, deploy whatever you want.
answered May 28 '15 at 12:24 AM
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