Variable only changes on server and owning client
The image explains it all. My fire mode changes on owning client and server but other clients don't see it. If server changes it's weapon, nobody sees. Fire mode is an replicated enumaration.
I found the bug report and it couldn't made it's way to 4.7 hotfixes as i see. Blueprint components can't replicate their variables. Here is the link to it.
answered May 25 '15 at 01:56 PM
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