Capsule Component blocked by Physics Body

I have an Enemy Prototype in the game that consists of a capsule component for moving around and a skeletal mesh for the 3d model. When the enemy dies, the capsule component’s collision is set to off and the skeletal mesh component gets collision and physics enabled to make it ragdoll.

This works fine.

However, enemies that are still running around cannot go through enemy ragdolls and get blocked. Sometimes when they collide the physics body starts flying through the air at incredible speed, messing up all body parts.

I want it so that enemy capsules and physic bodies have no interaction with each other whatsoever. Enemies should just move through ragdolls. I’ve tried setting up the capsule collision of physic bodies to “ignore” and also the mesh has collision with enemies to “ignore” but still the enemies cannot get past ragdolls and get blocked in their path.

What am I missing?
Thank you very much!

Nobody has an idea why this is happening?