How can I make a slider control the y position of a static mesh?
I have the slider set up and displayed with a print string to confirm the data coming out of the slider (in this case 0 to 100), I have a Blueprint actor with the static mesh I need to move. I'm fairly new to BP and UI so not sure how to get the data to the BP actor -is the blueprint in the Level BP? is it in the Actor BP? any help would be greatly appreciated, thanks
asked May 25 '15 at 01:07 PM in Blueprint Scripting
Found a solution using an event dispatcher.
Widget Setup with the OnValueChanged of the slider linked to an event dispatcher with a custom float input to link to the value output.
Actor BP with a custom event and a float input linked to the Z of set world location
Assigning event dispatcher and linking to Mover_CE custom event from the Actor BP
answered May 28 '15 at 03:06 AM
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