Hello!
I have a question about mouse interaction (in Content Examples, for example) where we can move spheres.
The problem: I need to select and put an Actor into some Trigger Box and then Actor is destroyed by explosion, but I cant do this, because I don’t know how to make BP recognize that Actor is in it’s volume and can be destroy.
For example: we have 3 different actors (box1, box2 and sphere), but only one of them could be destroyed (sphere) in special area (trigger box). How to make it?
Thank you!
Guys?
- Select an Actor by clicking on it.
- Drag Actor to some location (box2)
- destroy Actor in this box.
1-2 points - DONE!
How to destroy removed in trigger box?
Anyone? I am really stuck with this problem…
Hi
So when you are dragging, can you grab a reference to the Mesh?
Hey,
thanks for the reply!
I think that there is no reference. I have modified “the grab” algorithm from the Epic in sample project with spheres and I can only move Actor(-s), but I can’t understand how to make trigger work with relocated Actors.
For example,
we have two baskets (red and blue), we have 3 balls (R,G,B). If we put R and B balls into the corresponding baskets => Score +1. If not (or G) => do nothing nothing.
P.S. I know how to make the Score system:-) problem with triggers
Hey,
I am only making a new Vector for a new location.
Hi
On release, could you reference the Release Spot to the End Location via checking Vector / v’s Vector?
You could ignore Box then?
UPDATE:
So, I made working trigger, but how can I trace the following:
-
-something spawns from the Top
-
-I put something (with working drag-and-drop algorithm) into
trigger box and it makes Score +1
-How to detect that it was made by Player and not as a Spawn volume?
How to store that data by BP?
Solved.
I used a number of different triggers and a “Cast to #” elements in those BPs.