4.8.0 p3: default pawns don't spawn on clients after seamless ServerTravel
Is this a bug?
If it's not a bug, how in the world do i make them spawn? StartMatch also doesn't spawn the default pawns.
P.S.: if i need to spawn manually after a servertravel, what event do i need to put the command in, OnPostSeamlessTravel or something (which isn't exposed to blueprints though)?
Those are all crash bugs involving Seamless Travel, and don't specifically involve Clients not joining the Server during ServerTravel.
PIE itself isn't able to emulate networking correctly, so I tested this in a packaged game (adding some simple create, find, and join session functionality in Blueprints), and in that case it worked fine. For testing in editor, I think your solution of running with Use Single Process disabled should be fine.
Hope that helps!
answered May 27 '15 at 06:07 PM
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