Convert Rotator to degrees

Any idea to do this?

Im tring to get sun rotation, and convert to degrees, to convert to hours.

Hi :
FRotator stored Pinth/Yaw/Roll in degrees. degrees is a 2D concept. I think you just need the degrees between two difference axis, So you could use Pinth/Yaw/Roll without any convert.

Yes, in CODE i know it, FRotator.GetDenormalized()… But i want to implement this in BluePrint. Im trying to creating a new node right now.

you can search function in BP Editor, and right click anywhere. In the context, type in rotator, many useful BP Func are show in context.

GetDenormalized Is not showing with or without context checkbox

This may not be the way you originally anticipated to do it, but I figured out how to get this working via blueprint. First what I did was created a sky sphere so I can set the sun height. The way sun height works is that -1 is on the bottom and 1 is directly above the player. You would have to then rotate the sky sphere 180 degrees to get the sun to peak overhead and complete the next 12 hours. Here the blueprint I came up with to get the value of the sky sphere sun height to an integer variable I named Hours.

Nice, but im not using BP_sky_Sphere. Im Making a new BP. Based on SunLght + AtmosphericFog + Skylight

There is a blueprint function Radians to Degrees

https://docs.unrealengine.com/latest/INT/BlueprintAPI/Math/Trig/RadianstoDegrees/index.html