Replicate Rotation - Only works on Server

I have a pawn and I’m trying to get it’s rotation to replicate.

I’m using the following nodes, but it only replicates on the server and not the clients. Even though it’s a client that owns the pawn.

What you do is RPC call from client to server, you client will call the function, function will implement on server, so of course that will run only on server.

If you want to replicate your pawn rotation, 1st way is making a replicate variable then you just need to set after the make rot and your value will be auto replicate back to your client. 2nd way is making a RPC call from server to client and send that rotation value back to client.